This nice tribute to the relationships over the course of our franchise, features alot of my cinematic work. It was quite nostalgic to see it all edited together in this way, spanning the three games. I’ll miss working with Shep and Ash… over 8 years, it’s easy to take those opportunities for granted.
Having a little more fun with Photoshop Animation this weekend. Didn’t have a lot of time, so tried practicing a quick ‘take’ with our favourite pup Olive. This is a pretty common look we get from her when anyone comes knocking at the door, or when she hears the dinner bell.
I’ll try refining a cleaning this up over the weekend as time allows… but wanted to get something posted for the night.
I was introduced to Photoshop Animation through a friend at work the other day, so I thought I’d take the weekend to try it out. It was surprisingly straight forward once I got into my own workflow. I’m crazy rusty, but really enjoyed the opportunity to get back to my 2D roots! This may just be as far as I’ll end up taking this animation (a polished turd is still a turd)… but I’m looking forward to getting onto another fun piece.
I came down with something of an achy bug last night, and this morning wasn’t much better… so I decided to take the day off to rest up. We have some fun visitors at work this week… running us through some new tech for the engine we’re using on our next big project at BioWare. I’m determined to get my full energy back by morning, in order to avoid missing out on any updates, or walkthroughs they may have.
In the mean time, I thought I’d upload another sketch I did this past weekend. Pretty quick shading job… but it shows off a bit more structure, and helps separate the elements.
Found this interesting pic of a vintage motorcycle on Pinterest the other day. Thought I’d elaborate on it a bit.
It’s been nearly a year since my last post, and I’ve been thinking of potential resolutions to start off the New Year… why not commit to updating this site more than once every 6-12 months!
Work’s been ramping up quite aggressively, and I couldn’t be more excited to be back from the holidays and working on some amazing AAA BioWare material with such a talented Art Team! Alot of my creative energy has been focused on just that… but I’m going to make an effort to be more productive in my ‘after hours’ as well this year.
Here’s a small batch of sketches I’ve done over the past couple of weeks, with the hopes of updating at least once every couple of weeks… Here’s hoping!
I’m no writer, and it’s never been more apparent than the last couple weeks as i’ve been scrambling to solidify a few of the main story beats for this short. As of today i hit an all time low, and was furious with my inability to decide on a major story moment. The only way i could manage to pick myself up out of that funk, was by putting the overall story aside and focusing on elaborating a couple ideas. In the end they may be cut or re-written, but at least i felt like it did SOMETHING productive today.